SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Microsoft Windows 10 Home
SMAPI: 4.1.10
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2025-01-29 07:42 UTC (07:42 your time)

Installed mods: click any mod to filter toggle content packs in list
game 1.6.15 build 24356 1296 errors
SMAPI 4.1.10 Pathoschild no errors
Advanced Save Backup 1.12.1 Alpha_Omegasis no errors
Alternative Textures 8.0.0
+ Dreconas Skins 1.3.0
PeacefulEnd
+ Drecona
no errors
Animal Husbandry Mod 2.6.13 Digus no errors
AutoGrabTruffles 1.1.0 QiXing no errors
Automate 2.3.2 Pathoschild no errors
AutomaticGates 2.5.4 Rakiin aKa ScheKaa no errors
Better Crafting 2.15.1 Khloe Leclair no errors
Better Junimos 3.1.0 hawkfalcon,ceruleandeep no errors
Better Ranching 2.0.5 Urbanyeti no errors
Build Endurance Resurrected 1.11.0 Zerashk07 (originally Alpha_Omegasis) no errors
Bush Bloom Mod 1.2.4 NCarigon no errors
Button's Extra Books 3.2.1 Spiderbuttons no errors
Calcifer 0.1.0 sophie no errors
Cauldron 2.1.0 Kedi and sophie no errors
Chests Anywhere 1.25.3 Pathoschild no errors
CJB Cheats Menu 1.38.0 CJBok and Pathoschild no errors
CJB Item Spawner 2.5.2 CJBok and Pathoschild no errors
Clint's Backstock 1.0.1 Rokugin no errors
Console Commands 4.1.10 SMAPI no errors
Content Patcher 2.5.1
+ (CP) Atelier Cauldron English Translation Pack 2.0.0
+ (CP) Button's Extra Books 3.2.1
+ (CP) Crow Companion 1.0.0
+ (CP) Custom Menu Background 1.2.0
+ (CP) Easier Craftable Fertilizers 2.0.0
+ (CP) H&W Fairy Garden Indoor Furniture 1.0.3
+ (CP) H&W Plant Lovers Furniture 1.0.2
+ (CP) Khadija's Recipe Shop 1.3.1
+ (CP) Playable Ocarinas 1.0.0
+ (CP)Nano's Decorative Tree Furniture 1.0.0
+ Back to the Valley Music Addon 2.2.0
+ Bean's Pet Overhaul 2.0.2
+ Better Dino Eggs 1.0.0
+ Bird Emote 1.0.0
+ Bog's Elk Spirit Horse and Stable 1.0.0
+ Bog's Frog Sprinklers for mundane_bard 1.0.0
+ Bog's Moon Gate Obelisks 1.1.0
+ Bog's Witchy Tools 1.2.2
+ Capitalist Dream Farm 2.5.2
+ Cave Carrot Crop 1.1.2
+ Content Patcher Examples For Fashion Sense 1.0.0
+ Cornucopia - Artisan Machines 1.0.8
+ DaisyNiko's Tilesheets 1.11.0
+ Draft Animal Tractor 1.0.0
+ Earthy Recolour 1.4.4
+ Elle's Cuter Barn Animals 1.0.1
+ Elle's Cuter Coop Animals 1.0.2
+ Florist Furniture and Winter Blooms 1.0.2
+ Frontier Farm 1.15.8
+ HxW Tilesheets 1.0.8
+ Italian Countryside Buildings 1.0.1
+ Lumisteria Serene Meadow 1.0.1
+ Medieval Craftables for Cornucopia - Artisan Machines 1.2.0
+ Medieval_Craftables 2.5.0
+ Oasis Greenhouse 1.9.2
+ Pack Collection 1.0.0
+ Romanceable Rasmodius SVE Compatible 1.6.3
+ Rustic Country Walls and Floors 1.1.0
+ Stardew Valley Expanded 1.15.8
+ Sweet Gem Fruit 1.4.0
+ Wildflour's Atelier Goods 1.0.2
Pathoschild
+ wildflourmods and kedi
+ Spiderbuttons
+ stardewforest
+ herbivoor
+ Sexynes
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ Hadi
+ Mushroomy
+ Nano_NotRobot
+ Grenades2go
+ suhbean
+ Hough123
+ RoxaBandita
+ BogWyytch
+ BogWyytch
+ BogWyytch
+ BogWytch
+ DaisyNiko
+ LavenderSkelly
+ PeacefulEnd
+ Cornucopia
+ DaisyNiko
+ Shark
+ DaisyNiko
+ Elle/Junimods
+ Elle/Junimods
+ FarmerBeans
+ FlashShifter
+ HimeTarts
+ Latteholn
+ Lumisteria
+ Pray3rz
+ Gweniaczek
+ DaisyNiko
+ SilentResident
+ Written by WerewolfMaster, haywrites, PaintedParrot
+ DustBeauty
+ FlashShifter
+ Cheerybelle
+ wildflourmods
no errors
Custom Bush 1.5.2 LeFauxMatt no errors
Custom Kissing Mod 1.2.1
+ (CKM) Romanceable Rasmodius 1.0.0
Digus
+ PaintedParrot
no errors
Custom NPC Exclusions 1.6.0 Esca no errors
Custom Tokens 1.6.1 TheMightyAmondee no errors
Data Layers 1.18.2 Pathoschild no errors
DynamicNightTime 1.3.14 Sakorona no errors
Expanded Preconditions Utility 1.1.0 Cherry no errors
ExtraAnimalConfig 1.6.1 selph no errors
ExtraMachineConfig 1.12.2 selph no errors
Farm Type Manager 1.24.0
+ (FTM) Wildflour's Atelier Goods 1.0.2
+ Frontier Farm Forage Locations 1.15.8
+ Stardew Valley Expanded Farm Type Manager 1.15.8
Esca
+ wildflourmods
+ FlashShifter
+ FlashShifter
no errors
Fashion Sense 7.0.1
+ b0rszcz's emerald green dress 1.0.0
+ b0rszcz's gothic witch outfits pack 1.0.0
+ b0rszcz's mossy horns 1.0.0
+ b0rszcz's silver dress 1.0.0
+ b0rszcz's witchy flower dance dresses 1.0.0
+ Coats and Jackets Pack 1.0.4
+ Cottagecore Set 1.0.5
+ Cozy Scarves 1.2.1
+ Example Fashion Sense Pack 6.3.0
+ Kkunma Hairstyle Bundle 1.0.0
+ Luny's Cozy Simple Shawl 1.1.5
+ Luny's Farm Dress 1.3.0
+ Traveller's Attire 1.0.0
+ Witchy Rustic Looks 1.0.0
PeacefulEnd
+ b0rszcz
+ b0rszcz
+ b0rszcz
+ b0rszcz
+ b0rszcz
+ plurffle
+ plurffle
+ PeacefulEnd
+ ExampleAuthor
+ halpyy
+ Luny
+ Luny
+ PeacefulEnd
+ Alexilyn
no errors
FauxCore 1.2.2 LeFauxMatt no errors
Forage Crops 1.0.0 Kronosta no errors
Friends Forever 1.2.3 Isaac S. no errors
Furniture Adjustment 0.3.0 aedenthorn no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
Happy Birthday 3.19.2
+ Happy Birthday en-US Translation Content Pack 1.4.2
Alpha_Omegasis
+ Omegasis
no errors
Happy Home Designer 2.3.0 tlitookilakin no errors
Horse Overhaul 1.5.9 Goldenrevolver no errors
Item extensions 1.12.1 mistyspring no errors
Json Assets 1.11.9
+ (JA) Auto Resources 2.0.2
+ (JA) Duck Fabric 1.0.0
+ (JA) Rabbit's Foot Lucky Oil 1.0.0
spacechase0
+ Slammy54
+ crafterbuddy
+ crafterbuddy
no errors
Livestock Bazaar 1.1.1 mushymato no errors
Lookup Anything 1.47.0 Pathoschild no errors
Machine Control Panel 1.3.3 mushymato no errors
Mail Framework Mod 1.18.0
+ (MFM) Khadija's Recipe Shop 1.3.1
Digus
+ Hadi
no errors
Multiple Mini Obelisks 3.0.0 PeacefulEnd no errors
No Hat Treasure in Skull Cave 1.0.3 Kumagabear no errors
Noclip Mode 1.3.16 Pathoschild no errors
NPC Map Locations 3.3.0 Bouhm no errors
Playable_Piano 1.4.0 Mushroomy no errors
Prismatic Tools Continued 1.2.3 iargue no errors
Producer Framework Mod 1.9.6
+ (PFM) Auto Resources 2.0.2
+ (PFM) Duck Fabric 1.0.0
+ (PFM) Rabbit's Foot Lucky Oil 1.0.0
Digus
+ Slammy54
+ crafterbuddy
+ crafterbuddy
no errors
Ring Overhaul 1.4.3 Goldenrevolver no errors
SAAT.API 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
SAAT.Mod 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
Save Backup 4.1.10 SMAPI no errors
Shop Tile Framework 1.0.11
+ (STF) Khadija's Recipe Shop 1.3.1
Cherry
+ Hadi
no errors
SkullCavernElevator 1.6.2 lestoph no errors
SpaceCore 1.27.0 spacechase0 no errors
Special Power Utilities 2.3.1 Spiderbuttons no errors
Stardew Valley Expanded Code 1.15.8 FlashShifter, Esca, super-aardvark, and kittycatcasey no errors
StardewUI 0.5.0 focustense no errors
StardustCore 3.1.1 Alpha_Omegasis no errors
The Return of Custom Backpack Framework 1.0.1 platinummyr no errors
To-Dew 2.2.1 Jamie Taylor no errors
Tractor Mod 4.21.0 Pathoschild no errors
Unlockable Bundles 3.7.3 DeLiXx no errors
WorkbenchHelper 1.2.3 Ballom41 no errors
Filter messages:
TRACE | DEBUG | INFO | ALERT | WARN | ERROR
.* aA “ ” HL
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02:42:48INFOSMAPISMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 10 Home
02:42:48INFOSMAPIMods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
02:42:53DEBUGSMAPIWaiting for game to launch...
02:42:53DEBUGSMAPILoading mod metadata...
02:42:53DEBUGSMAPILoading mods...
02:42:57INFOSMAPILoaded 68 mods: This section is hidden. Click here to show it.
02:42:57INFOSMAPILoaded 69 content packs: This section is hidden. Click here to show it.
02:42:57WARNSMAPI Changed save serializer
02:42:57WARNSMAPI --------------------------------------------------
02:42:57WARNSMAPI These mods change the save serializer. They may corrupt your save files, or make them unusable if
02:42:57WARNSMAPI you uninstall these mods.
02:42:57WARNSMAPI - SpaceCore
02:42:57INFOSMAPI Patched game code
02:42:57INFOSMAPI --------------------------------------------------
02:42:57INFOSMAPI These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
02:42:57INFOSMAPI your game has issues, try removing these first. Otherwise you can ignore this warning.
02:42:57INFOSMAPI - Alternative Textures
02:42:57INFOSMAPI - Animal Husbandry Mod
02:42:57INFOSMAPI - AutoGrabTruffles
02:42:57INFOSMAPI - Better Crafting
02:42:57INFOSMAPI - Better Junimos
02:42:57INFOSMAPI - Bush Bloom Mod
02:42:57INFOSMAPI - Button's Extra Books
02:42:57INFOSMAPI - Calcifer
02:42:57INFOSMAPI - Cauldron
02:42:57INFOSMAPI - Custom Bush
02:42:57INFOSMAPI - Custom Kissing Mod
02:42:57INFOSMAPI - Custom NPC Exclusions
02:42:57INFOSMAPI - Custom Tokens
02:42:57INFOSMAPI - DynamicNightTime
02:42:57INFOSMAPI - ExtraAnimalConfig
02:42:57INFOSMAPI - ExtraMachineConfig
02:42:57INFOSMAPI - Farm Type Manager
02:42:57INFOSMAPI - Fashion Sense
02:42:57INFOSMAPI - FauxCore
02:42:57INFOSMAPI - Forage Crops
02:42:57INFOSMAPI - Happy Home Designer
02:42:57INFOSMAPI - Horse Overhaul
02:42:57INFOSMAPI - Item extensions
02:42:57INFOSMAPI - Json Assets
02:42:57INFOSMAPI - Livestock Bazaar
02:42:57INFOSMAPI - Machine Control Panel
02:42:57INFOSMAPI - Mail Framework Mod
02:42:57INFOSMAPI - Multiple Mini Obelisks
02:42:57INFOSMAPI - No Hat Treasure in Skull Cave
02:42:57INFOSMAPI - Prismatic Tools Continued
02:42:57INFOSMAPI - Producer Framework Mod
02:42:57INFOSMAPI - Ring Overhaul
02:42:57INFOSMAPI - Shop Tile Framework
02:42:57INFOSMAPI - SpaceCore
02:42:57INFOSMAPI - Special Power Utilities
02:42:57INFOSMAPI - Stardew Valley Expanded Code
02:42:57INFOSMAPI - StardewUI
02:42:57INFOSMAPI - The Return of Custom Backpack Framework
02:42:57INFOSMAPI - Unlockable Bundles
02:42:57INFOSMAPI - WorkbenchHelper
02:42:57DEBUGSMAPI No update keys
02:42:57DEBUGSMAPI --------------------------------------------------
02:42:57DEBUGSMAPI These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
02:42:57DEBUGSMAPI mods. Consider notifying the mod authors about this problem.
02:42:57DEBUGSMAPI - (CKM) Romanceable Rasmodius
02:42:57DEBUGSMAPI - (FTM) Wildflour's Atelier Goods
02:42:57DEBUGSMAPI - (JA) Duck Fabric
02:42:57DEBUGSMAPI - (JA) Rabbit's Foot Lucky Oil
02:42:57DEBUGSMAPI - (MFM) Khadija's Recipe Shop
02:42:57DEBUGSMAPI - (PFM) Duck Fabric
02:42:57DEBUGSMAPI - (PFM) Rabbit's Foot Lucky Oil
02:42:57DEBUGSMAPI - (STF) Khadija's Recipe Shop
02:42:57DEBUGSMAPI - b0rszcz's emerald green dress
02:42:57DEBUGSMAPI - b0rszcz's gothic witch outfits pack
02:42:57DEBUGSMAPI - b0rszcz's mossy horns
02:42:57DEBUGSMAPI - b0rszcz's silver dress
02:42:57DEBUGSMAPI - b0rszcz's witchy flower dance dresses
02:42:57DEBUGSMAPI - Better Dino Eggs
02:42:57DEBUGSMAPI - Bird Emote
02:42:57DEBUGSMAPI - Bog's Frog Sprinklers for mundane_bard
02:42:57DEBUGSMAPI - Calcifer
02:42:57DEBUGSMAPI - Draft Animal Tractor
02:42:57DEBUGSMAPI - Example Fashion Sense Pack
02:42:57DEBUGSMAPI - Forage Crops
02:42:57DEBUGSMAPI - Kkunma Hairstyle Bundle
02:42:57DEBUGSMAPI - Luny's Farm Dress
02:42:57DEBUGSMAPILaunching mods...
02:43:01WARNAutomateMachine recipes added by Producer Framework Mod aren't currently automated. Install PFMAutomate too to enable them: https://www.nexusmods.com/stardewvalley/mods/5038.
02:43:02INFOCustom BushConfig Initialized LogAmount: Less
02:43:02DEBUGExtraMachineConfigThis mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page.
02:43:03INFOStardew Valley Expanded CodeStarting Installation Checker...
02:43:03INFOStardew Valley Expanded Code(Installation Checker provided by shekurika and moe)
02:43:03INFOStardew Valley Expanded CodeInstallation check completed. Everything seems fine!
02:43:04DEBUGPlayable_Pianosound toyPianoLow loaded
02:43:04DEBUGPlayable_Pianosound toyPianoHigh loaded
02:43:04DEBUGPlayable_Pianosound fluteLow loaded
02:43:04DEBUGPlayable_Pianosound fluteHigh loaded
02:43:04DEBUGPlayable_Pianosound Mushroomy.PlayablePiano_Piano loaded
02:43:04DEBUGPlayable_Pianosound Mushroomy.PlayablePiano_PianoLow loaded
02:43:04DEBUGPlayable_Pianosound Mushroomy.PlayablePiano_PianoHigh loaded
02:43:04INFOShop Tile FrameworkAdding Content Packs...
02:43:04INFOShop Tile FrameworkLoading: (STF) Khadija's Recipe Shop by Hadi | 1.3.1 | Shop for selling modded recipes, materials, and objects from JA packs.
02:43:04DEBUGSMAPIMods loaded and ready!
02:43:06INFOSMAPIType 'help' for help, or 'help <cmd>' for a command's usage
02:43:07DEBUGAlternative TexturesSuccessfully hooked into Pathoschild.ContentPatcher.
02:43:07DEBUGAlternative TexturesLoading textures from pack: Dreconas Skins 1.3.0 by Drecona
02:43:07DEBUGAlternative TexturesFinished loading Alternative Textures content packs
02:43:07DEBUGAlternative TexturesSuccessfully hooked into spacechase0.GenericModConfigMenu.
02:43:07INFOGeneric Mod Config MenuPeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM.
02:43:08DEBUGCustom Kissing ModContent pack '(CKM) Romanceable Rasmodius' is adding a config for npc 'Wizard'
02:43:08DEBUGDynamicNightTimeDidn't find mod Lunar Disturbances; you can optionally install it for extra features!
02:43:08DEBUGFashion SenseSuccessfully hooked into Pathoschild.ContentPatcher.
02:43:08DEBUGFashion SenseSuccessfully hooked into spacechase0.GenericModConfigMenu.
02:43:08DEBUGFashion SenseLoading data from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
02:43:08DEBUGFashion SenseLoading data from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
02:43:08DEBUGFashion SenseLoading data from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
02:43:08DEBUGFashion SenseLoading data from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
02:43:08DEBUGFashion SenseLoading data from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
02:43:08DEBUGFashion SenseLoading data from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
02:43:08DEBUGFashion SenseLoading data from pack: Coats and Jackets Pack 1.0.4 by plurffle
02:43:08DEBUGFashion SenseLoading data from pack: Cottagecore Set 1.0.5 by plurffle
02:43:08DEBUGFashion SenseLoading data from pack: Cozy Scarves 1.2.1 by PeacefulEnd
02:43:08DEBUGFashion SenseLoading data from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy
02:43:08DEBUGFashion SenseLoading data from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
02:43:08DEBUGFashion SenseLoading data from pack: Luny's Farm Dress 1.3.0 by Luny
02:43:08DEBUGFashion SenseLoading data from pack: Traveller's Attire 1.0.0 by PeacefulEnd
02:43:08DEBUGFashion SenseLoading data from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
02:43:09DEBUGFashion SenseLoading data from pack: FS - Local Pack 7.0.1 by PeacefulEnd
02:43:09DEBUGBetter CraftingCreating specific API instance for ExtraMachineConfig (selph.ExtraMachineConfig)
02:43:09INFOGeneric Mod Config Menuaedenthorn.FurnitureAdjustment (registering for aedenthorn.FurnitureAdjustment) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
02:43:09DEBUGHappy Home DesignerAlternative Textures detected! Integrating...
02:43:09DEBUGHappy Home DesignerIntegration successful.
02:43:09INFOTo-DewYou have the Generic Mod Menu Config mod installed, but not GMCM Options. If you install GMCM Options (https://www.nexusmods.com/stardewvalley/mods/10505) then you will be able to configure the overlay colors from inside the To-Dew configuration menu.
02:43:10INFOContent PatcherSome content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - (CP) Custom Menu Background - (CP) Khadija's Recipe Shop - Better Dino Eggs - Bird Emote - Content Patcher Examples For Fashion Sense - Draft Animal Tractor - Rustic Country Walls and Floors - Sweet Gem Fruit For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
02:43:21INFOJson AssetsLoading content packs...
02:43:21INFOJson Assets (JA) Auto Resources 2.0.2 by Slammy54 - Adds machines that automatically generate important resources!
02:43:21INFOJson Assets (JA) Duck Fabric 1.0.0 by crafterbuddy - Adds an artisan good made from duck feathers.
02:43:21INFOJson Assets (JA) Rabbit's Foot Lucky Oil 1.0.0 by crafterbuddy - Adds an artisan good made from rabbit feet.
02:43:22INFOCauldronThe GMCM Menu is ready! Check the trace logs if any issues happen.
02:44:24DEBUGItem extensionsLoaded 0 item data.
02:44:24DEBUGItem extensionsLoaded 14 eating animations.
02:44:24DEBUGItem extensionsLoaded 0 mineshaft terrain features.
02:44:24DEBUGItem extensionsLoaded 5 mixed seeds data.
02:44:24DEBUGItem extensionsLoaded 0 panning data.
02:44:24DEBUGItem extensionsLoaded 0 custom train drops.
02:44:24DEBUGPlayable_Piano lower range for Mushroomy.PlayablePiano_Piano loaded
02:44:24DEBUGPlayable_Piano upper range for Mushroomy.PlayablePiano_Piano loaded
02:44:24DEBUGPlayable_Piano lower range for Mushroomy.PlayablePiano_Piano loaded
02:44:24DEBUGPlayable_Piano upper range for Mushroomy.PlayablePiano_Piano loaded
02:44:24DEBUGPlayable_Piano lower range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano upper range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano lower range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano upper range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano lower range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano upper range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano lower range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano upper range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano lower range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano upper range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano lower range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano upper range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano lower range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGPlayable_Piano upper range for Mushroomy.Ocarinas_OcarinaSound loaded
02:44:24DEBUGBetter JunimosOn day starter
02:44:24DEBUGShop Tile FrameworkRefreshing stock for all custom shops...
02:44:24DEBUGShop Tile FrameworkGenerating stock for RecipeShop
02:44:24DEBUGShop Tile FrameworkAdding all Objects from paradigmnomad.morefood
02:44:24DEBUGShop Tile FrameworkAdding all Objects from ppja.evenmorerecipes
02:44:24DEBUGShop Tile FrameworkAdding all Objects from ppja.MoreRecipesMeat
02:44:24DEBUGShop Tile FrameworkAdding all Objects from paradigmnomad.freshmeat
02:44:24DEBUGShop Tile FrameworkAdding all Objects from ppja.starbrewvalley
02:44:24DEBUGShop Tile FrameworkAdding all Objects from Aquilegia.SweetTooth
02:44:24DEBUGShop Tile FrameworkAdding all Objects from Ryck215.StardripsCoffeeCompatible
02:44:24DEBUGShop Tile FrameworkAdding all Objects from HadiZosa.BFAVnewmeat
02:44:24DEBUGShop Tile FrameworkAdding all Objects from Bonster.Adv.Recipes
02:44:24DEBUGShop Tile FrameworkAdding all Objects from Bonster.Recipes
02:44:24DEBUGShop Tile FrameworkAdding all Objects from Zosa.eatums
02:44:24DEBUGShop Tile FrameworkAdding all Objects from Hadi.FrozenTreatsJA
02:44:24DEBUGShop Tile FrameworkAdding all Objects from Minakie.JA.recipes
02:44:24DEBUGShop Tile FrameworkAdding all Objects from ppja.artisanvalleymachinegoods
02:44:24DEBUGShop Tile FrameworkAdding all Objects from Forsy.Comfort
02:44:24DEBUGShop Tile FrameworkAdding all Objects from Ritsune.ChocolatierJA
02:44:24DEBUGShop Tile FrameworkAdding all Objects from KAYA.CherryBlossomCafe
02:44:24DEBUGShop Tile FrameworkAdding all Objects from KAYA.CherryBlossomCafe
02:44:24DEBUGShop Tile FrameworkGenerating stock for RecipeShopSat
02:44:24DEBUGShop Tile FrameworkAdding all Weapons from Immort.Weap
02:44:24DEBUGShop Tile FrameworkAdding all Weapons from zcsnightmare.naw
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from ppja.artisanvalleymachinegoods
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from Hadi.JASoda
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from deffiliation.JAKimchiMaker
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from xiaobaishu.JA.fenjieji
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from furyx639.ComposterJA
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from Ritsune.BakersLifeJA
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from Hadi.FrozenTreatsJA
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from Ritsune.ChocolatierJA
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from Ivycrowned.JARealisticLooms
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from KAYA.JACandyMachine
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from KAYA.JAMoreMead
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from Hadi.JASoda
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from deffiliation.JAKimchiMaker
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from xiaobaishu.JA.fenjieji
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from furyx639.ComposterJA
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from Ritsune.BakersLifeJA
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from Hadi.FrozenTreatsJA
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from Ritsune.ChocolatierJA
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from Ivycrowned.JARealisticLooms
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from KAYA.JACandyMachine
02:44:24DEBUGShop Tile FrameworkAdding all BigCraftables from KAYA.JAMoreMead
02:44:57DEBUGBetter Crafting[RecipeManager] Loaded 5 cooking categories and 6 crafting categories.
02:57:43DEBUGUnlockable BundlescleanupDay was called by P0 -373252000085139646
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:44ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:44ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:45ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:45ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:46ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:46ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:47ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:47ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:48ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:48ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:49ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:49ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
02:57:50ERRORgame_newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
02:57:50ERRORgameAn error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
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