SMAPI log parser
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https://smapi.io/log/de96256349194a879962283a5b5ccf50
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Log info
Stardew Valley: | 1.6.15 build 24356 on Microsoft Windows 10 Home |
---|---|
SMAPI: | 4.1.10 |
Folder: | C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley |
Log started: | 2025-01-29 07:42 UTC (07:42 your time) |
game 1.6.15 build 24356 | 1296 errors | ||
SMAPI 4.1.10 | Pathoschild | no errors | |
Advanced Save Backup 1.12.1 | Alpha_Omegasis | no errors | |
Alternative Textures 8.0.0
+ Dreconas Skins 1.3.0 |
PeacefulEnd
+ Drecona | no errors | |
Animal Husbandry Mod 2.6.13 | Digus | no errors | |
AutoGrabTruffles 1.1.0 | QiXing | no errors | |
Automate 2.3.2 | Pathoschild | no errors | |
AutomaticGates 2.5.4 | Rakiin aKa ScheKaa | no errors | |
Better Crafting 2.15.1 | Khloe Leclair | no errors | |
Better Junimos 3.1.0 | hawkfalcon,ceruleandeep | no errors | |
Better Ranching 2.0.5 | Urbanyeti | no errors | |
Build Endurance Resurrected 1.11.0 | Zerashk07 (originally Alpha_Omegasis) | no errors | |
Bush Bloom Mod 1.2.4 | NCarigon | no errors | |
Button's Extra Books 3.2.1 | Spiderbuttons | no errors | |
Calcifer 0.1.0 | sophie | no errors | |
Cauldron 2.1.0 | Kedi and sophie | no errors | |
Chests Anywhere 1.25.3 | Pathoschild | no errors | |
CJB Cheats Menu 1.38.0 | CJBok and Pathoschild | no errors | |
CJB Item Spawner 2.5.2 | CJBok and Pathoschild | no errors | |
Clint's Backstock 1.0.1 | Rokugin | no errors | |
Console Commands 4.1.10 | SMAPI | no errors | |
Content Patcher 2.5.1
+ (CP) Atelier Cauldron English Translation Pack 2.0.0 + (CP) Button's Extra Books 3.2.1 + (CP) Crow Companion 1.0.0 + (CP) Custom Menu Background 1.2.0 + (CP) Easier Craftable Fertilizers 2.0.0 + (CP) H&W Fairy Garden Indoor Furniture 1.0.3 + (CP) H&W Plant Lovers Furniture 1.0.2 + (CP) Khadija's Recipe Shop 1.3.1 + (CP) Playable Ocarinas 1.0.0 + (CP)Nano's Decorative Tree Furniture 1.0.0 + Back to the Valley Music Addon 2.2.0 + Bean's Pet Overhaul 2.0.2 + Better Dino Eggs 1.0.0 + Bird Emote 1.0.0 + Bog's Elk Spirit Horse and Stable 1.0.0 + Bog's Frog Sprinklers for mundane_bard 1.0.0 + Bog's Moon Gate Obelisks 1.1.0 + Bog's Witchy Tools 1.2.2 + Capitalist Dream Farm 2.5.2 + Cave Carrot Crop 1.1.2 + Content Patcher Examples For Fashion Sense 1.0.0 + Cornucopia - Artisan Machines 1.0.8 + DaisyNiko's Tilesheets 1.11.0 + Draft Animal Tractor 1.0.0 + Earthy Recolour 1.4.4 + Elle's Cuter Barn Animals 1.0.1 + Elle's Cuter Coop Animals 1.0.2 + Florist Furniture and Winter Blooms 1.0.2 + Frontier Farm 1.15.8 + HxW Tilesheets 1.0.8 + Italian Countryside Buildings 1.0.1 + Lumisteria Serene Meadow 1.0.1 + Medieval Craftables for Cornucopia - Artisan Machines 1.2.0 + Medieval_Craftables 2.5.0 + Oasis Greenhouse 1.9.2 + Pack Collection 1.0.0 + Romanceable Rasmodius SVE Compatible 1.6.3 + Rustic Country Walls and Floors 1.1.0 + Stardew Valley Expanded 1.15.8 + Sweet Gem Fruit 1.4.0 + Wildflour's Atelier Goods 1.0.2 |
Pathoschild
+ wildflourmods and kedi + Spiderbuttons + stardewforest + herbivoor + Sexynes + HimeTarts and wildflourmods + HimeTarts and wildflourmods + Hadi + Mushroomy + Nano_NotRobot + Grenades2go + suhbean + Hough123 + RoxaBandita + BogWyytch + BogWyytch + BogWyytch + BogWytch + DaisyNiko + LavenderSkelly + PeacefulEnd + Cornucopia + DaisyNiko + Shark + DaisyNiko + Elle/Junimods + Elle/Junimods + FarmerBeans + FlashShifter + HimeTarts + Latteholn + Lumisteria + Pray3rz + Gweniaczek + DaisyNiko + SilentResident + Written by WerewolfMaster, haywrites, PaintedParrot + DustBeauty + FlashShifter + Cheerybelle + wildflourmods | no errors | |
Custom Bush 1.5.2 | LeFauxMatt | no errors | |
Custom Kissing Mod 1.2.1
+ (CKM) Romanceable Rasmodius 1.0.0 |
Digus
+ PaintedParrot | no errors | |
Custom NPC Exclusions 1.6.0 | Esca | no errors | |
Custom Tokens 1.6.1 | TheMightyAmondee | no errors | |
Data Layers 1.18.2 | Pathoschild | no errors | |
DynamicNightTime 1.3.14 | Sakorona | no errors | |
Expanded Preconditions Utility 1.1.0 | Cherry | no errors | |
ExtraAnimalConfig 1.6.1 | selph | no errors | |
ExtraMachineConfig 1.12.2 | selph | no errors | |
Farm Type Manager 1.24.0
+ (FTM) Wildflour's Atelier Goods 1.0.2 + Frontier Farm Forage Locations 1.15.8 + Stardew Valley Expanded Farm Type Manager 1.15.8 |
Esca
+ wildflourmods + FlashShifter + FlashShifter | no errors | |
Fashion Sense 7.0.1
+ b0rszcz's emerald green dress 1.0.0 + b0rszcz's gothic witch outfits pack 1.0.0 + b0rszcz's mossy horns 1.0.0 + b0rszcz's silver dress 1.0.0 + b0rszcz's witchy flower dance dresses 1.0.0 + Coats and Jackets Pack 1.0.4 + Cottagecore Set 1.0.5 + Cozy Scarves 1.2.1 + Example Fashion Sense Pack 6.3.0 + Kkunma Hairstyle Bundle 1.0.0 + Luny's Cozy Simple Shawl 1.1.5 + Luny's Farm Dress 1.3.0 + Traveller's Attire 1.0.0 + Witchy Rustic Looks 1.0.0 |
PeacefulEnd
+ b0rszcz + b0rszcz + b0rszcz + b0rszcz + b0rszcz + plurffle + plurffle + PeacefulEnd + ExampleAuthor + halpyy + Luny + Luny + PeacefulEnd + Alexilyn | no errors | |
FauxCore 1.2.2 | LeFauxMatt | no errors | |
Forage Crops 1.0.0 | Kronosta | no errors | |
Friends Forever 1.2.3 | Isaac S. | no errors | |
Furniture Adjustment 0.3.0 | aedenthorn | no errors | |
Generic Mod Config Menu 1.14.1 | spacechase0 | no errors | |
Happy Birthday 3.19.2
+ Happy Birthday en-US Translation Content Pack 1.4.2 |
Alpha_Omegasis
+ Omegasis | no errors | |
Happy Home Designer 2.3.0 | tlitookilakin | no errors | |
Horse Overhaul 1.5.9 | Goldenrevolver | no errors | |
Item extensions 1.12.1 | mistyspring | no errors | |
Json Assets 1.11.9
+ (JA) Auto Resources 2.0.2 + (JA) Duck Fabric 1.0.0 + (JA) Rabbit's Foot Lucky Oil 1.0.0 |
spacechase0
+ Slammy54 + crafterbuddy + crafterbuddy | no errors | |
Livestock Bazaar 1.1.1 | mushymato | no errors | |
Lookup Anything 1.47.0 | Pathoschild | no errors | |
Machine Control Panel 1.3.3 | mushymato | no errors | |
Mail Framework Mod 1.18.0
+ (MFM) Khadija's Recipe Shop 1.3.1 |
Digus
+ Hadi | no errors | |
Multiple Mini Obelisks 3.0.0 | PeacefulEnd | no errors | |
No Hat Treasure in Skull Cave 1.0.3 | Kumagabear | no errors | |
Noclip Mode 1.3.16 | Pathoschild | no errors | |
NPC Map Locations 3.3.0 | Bouhm | no errors | |
Playable_Piano 1.4.0 | Mushroomy | no errors | |
Prismatic Tools Continued 1.2.3 | iargue | no errors | |
Producer Framework Mod 1.9.6
+ (PFM) Auto Resources 2.0.2 + (PFM) Duck Fabric 1.0.0 + (PFM) Rabbit's Foot Lucky Oil 1.0.0 |
Digus
+ Slammy54 + crafterbuddy + crafterbuddy | no errors | |
Ring Overhaul 1.4.3 | Goldenrevolver | no errors | |
SAAT.API 1.1.3-unofficial.1-p1xel8ted | ZeroMeters | no errors | |
SAAT.Mod 1.1.3-unofficial.1-p1xel8ted | ZeroMeters | no errors | |
Save Backup 4.1.10 | SMAPI | no errors | |
Shop Tile Framework 1.0.11
+ (STF) Khadija's Recipe Shop 1.3.1 |
Cherry
+ Hadi | no errors | |
SkullCavernElevator 1.6.2 | lestoph | no errors | |
SpaceCore 1.27.0 | spacechase0 | no errors | |
Special Power Utilities 2.3.1 | Spiderbuttons | no errors | |
Stardew Valley Expanded Code 1.15.8 | FlashShifter, Esca, super-aardvark, and kittycatcasey | no errors | |
StardewUI 0.5.0 | focustense | no errors | |
StardustCore 3.1.1 | Alpha_Omegasis | no errors | |
The Return of Custom Backpack Framework 1.0.1 | platinummyr | no errors | |
To-Dew 2.2.1 | Jamie Taylor | no errors | |
Tractor Mod 4.21.0 | Pathoschild | no errors | |
Unlockable Bundles 3.7.3 | DeLiXx | no errors | |
WorkbenchHelper 1.2.3 | Ballom41 | no errors |
Filter messages:
TRACE |
DEBUG |
INFO |
ALERT |
WARN |
ERROR
.* aA “ ” HL
showing 1 to 1,000 of 1,639 (total: 8,469)
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02:42:48 | INFO | SMAPI | SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 10 Home |
02:42:48 | INFO | SMAPI | Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods |
02:42:53 | DEBUG | SMAPI | Waiting for game to launch... |
02:42:53 | DEBUG | SMAPI | Loading mod metadata... |
02:42:53 | DEBUG | SMAPI | Loading mods... |
02:42:57 | INFO | SMAPI | Loaded 68 mods: This section is hidden. Click here to show it. |
02:42:57 | INFO | SMAPI | Loaded 69 content packs: This section is hidden. Click here to show it. |
02:42:57 | WARN | SMAPI | Changed save serializer |
02:42:57 | WARN | SMAPI | -------------------------------------------------- |
02:42:57 | WARN | SMAPI | These mods change the save serializer. They may corrupt your save files, or make them unusable if |
02:42:57 | WARN | SMAPI | you uninstall these mods. |
02:42:57 | WARN | SMAPI | - SpaceCore |
02:42:57 | INFO | SMAPI | Patched game code |
02:42:57 | INFO | SMAPI | -------------------------------------------------- |
02:42:57 | INFO | SMAPI | These mods directly change the game code. They're more likely to cause errors or bugs in-game; if |
02:42:57 | INFO | SMAPI | your game has issues, try removing these first. Otherwise you can ignore this warning. |
02:42:57 | INFO | SMAPI | - Alternative Textures |
02:42:57 | INFO | SMAPI | - Animal Husbandry Mod |
02:42:57 | INFO | SMAPI | - AutoGrabTruffles |
02:42:57 | INFO | SMAPI | - Better Crafting |
02:42:57 | INFO | SMAPI | - Better Junimos |
02:42:57 | INFO | SMAPI | - Bush Bloom Mod |
02:42:57 | INFO | SMAPI | - Button's Extra Books |
02:42:57 | INFO | SMAPI | - Calcifer |
02:42:57 | INFO | SMAPI | - Cauldron |
02:42:57 | INFO | SMAPI | - Custom Bush |
02:42:57 | INFO | SMAPI | - Custom Kissing Mod |
02:42:57 | INFO | SMAPI | - Custom NPC Exclusions |
02:42:57 | INFO | SMAPI | - Custom Tokens |
02:42:57 | INFO | SMAPI | - DynamicNightTime |
02:42:57 | INFO | SMAPI | - ExtraAnimalConfig |
02:42:57 | INFO | SMAPI | - ExtraMachineConfig |
02:42:57 | INFO | SMAPI | - Farm Type Manager |
02:42:57 | INFO | SMAPI | - Fashion Sense |
02:42:57 | INFO | SMAPI | - FauxCore |
02:42:57 | INFO | SMAPI | - Forage Crops |
02:42:57 | INFO | SMAPI | - Happy Home Designer |
02:42:57 | INFO | SMAPI | - Horse Overhaul |
02:42:57 | INFO | SMAPI | - Item extensions |
02:42:57 | INFO | SMAPI | - Json Assets |
02:42:57 | INFO | SMAPI | - Livestock Bazaar |
02:42:57 | INFO | SMAPI | - Machine Control Panel |
02:42:57 | INFO | SMAPI | - Mail Framework Mod |
02:42:57 | INFO | SMAPI | - Multiple Mini Obelisks |
02:42:57 | INFO | SMAPI | - No Hat Treasure in Skull Cave |
02:42:57 | INFO | SMAPI | - Prismatic Tools Continued |
02:42:57 | INFO | SMAPI | - Producer Framework Mod |
02:42:57 | INFO | SMAPI | - Ring Overhaul |
02:42:57 | INFO | SMAPI | - Shop Tile Framework |
02:42:57 | INFO | SMAPI | - SpaceCore |
02:42:57 | INFO | SMAPI | - Special Power Utilities |
02:42:57 | INFO | SMAPI | - Stardew Valley Expanded Code |
02:42:57 | INFO | SMAPI | - StardewUI |
02:42:57 | INFO | SMAPI | - The Return of Custom Backpack Framework |
02:42:57 | INFO | SMAPI | - Unlockable Bundles |
02:42:57 | INFO | SMAPI | - WorkbenchHelper |
02:42:57 | DEBUG | SMAPI | No update keys |
02:42:57 | DEBUG | SMAPI | -------------------------------------------------- |
02:42:57 | DEBUG | SMAPI | These mods have no update keys in their manifest. SMAPI may not notify you about updates for these |
02:42:57 | DEBUG | SMAPI | mods. Consider notifying the mod authors about this problem. |
02:42:57 | DEBUG | SMAPI | - (CKM) Romanceable Rasmodius |
02:42:57 | DEBUG | SMAPI | - (FTM) Wildflour's Atelier Goods |
02:42:57 | DEBUG | SMAPI | - (JA) Duck Fabric |
02:42:57 | DEBUG | SMAPI | - (JA) Rabbit's Foot Lucky Oil |
02:42:57 | DEBUG | SMAPI | - (MFM) Khadija's Recipe Shop |
02:42:57 | DEBUG | SMAPI | - (PFM) Duck Fabric |
02:42:57 | DEBUG | SMAPI | - (PFM) Rabbit's Foot Lucky Oil |
02:42:57 | DEBUG | SMAPI | - (STF) Khadija's Recipe Shop |
02:42:57 | DEBUG | SMAPI | - b0rszcz's emerald green dress |
02:42:57 | DEBUG | SMAPI | - b0rszcz's gothic witch outfits pack |
02:42:57 | DEBUG | SMAPI | - b0rszcz's mossy horns |
02:42:57 | DEBUG | SMAPI | - b0rszcz's silver dress |
02:42:57 | DEBUG | SMAPI | - b0rszcz's witchy flower dance dresses |
02:42:57 | DEBUG | SMAPI | - Better Dino Eggs |
02:42:57 | DEBUG | SMAPI | - Bird Emote |
02:42:57 | DEBUG | SMAPI | - Bog's Frog Sprinklers for mundane_bard |
02:42:57 | DEBUG | SMAPI | - Calcifer |
02:42:57 | DEBUG | SMAPI | - Draft Animal Tractor |
02:42:57 | DEBUG | SMAPI | - Example Fashion Sense Pack |
02:42:57 | DEBUG | SMAPI | - Forage Crops |
02:42:57 | DEBUG | SMAPI | - Kkunma Hairstyle Bundle |
02:42:57 | DEBUG | SMAPI | - Luny's Farm Dress |
02:42:57 | DEBUG | SMAPI | Launching mods... |
02:43:01 | WARN | Automate | Machine recipes added by Producer Framework Mod aren't currently automated. Install PFMAutomate too to enable them: https://www.nexusmods.com/stardewvalley/mods/5038. |
02:43:02 | INFO | Custom Bush | Config Initialized LogAmount: Less |
02:43:02 | DEBUG | ExtraMachineConfig | This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page. |
02:43:03 | INFO | Stardew Valley Expanded Code | Starting Installation Checker... |
02:43:03 | INFO | Stardew Valley Expanded Code | (Installation Checker provided by shekurika and moe) |
02:43:03 | INFO | Stardew Valley Expanded Code | Installation check completed. Everything seems fine! |
02:43:04 | DEBUG | Playable_Piano | sound toyPianoLow loaded |
02:43:04 | DEBUG | Playable_Piano | sound toyPianoHigh loaded |
02:43:04 | DEBUG | Playable_Piano | sound fluteLow loaded |
02:43:04 | DEBUG | Playable_Piano | sound fluteHigh loaded |
02:43:04 | DEBUG | Playable_Piano | sound Mushroomy.PlayablePiano_Piano loaded |
02:43:04 | DEBUG | Playable_Piano | sound Mushroomy.PlayablePiano_PianoLow loaded |
02:43:04 | DEBUG | Playable_Piano | sound Mushroomy.PlayablePiano_PianoHigh loaded |
02:43:04 | INFO | Shop Tile Framework | Adding Content Packs... |
02:43:04 | INFO | Shop Tile Framework | Loading: (STF) Khadija's Recipe Shop by Hadi | 1.3.1 | Shop for selling modded recipes, materials, and objects from JA packs. |
02:43:04 | DEBUG | SMAPI | Mods loaded and ready! |
02:43:06 | INFO | SMAPI | Type 'help' for help, or 'help <cmd>' for a command's usage |
02:43:07 | DEBUG | Alternative Textures | Successfully hooked into Pathoschild.ContentPatcher. |
02:43:07 | DEBUG | Alternative Textures | Loading textures from pack: Dreconas Skins 1.3.0 by Drecona |
02:43:07 | DEBUG | Alternative Textures | Finished loading Alternative Textures content packs |
02:43:07 | DEBUG | Alternative Textures | Successfully hooked into spacechase0.GenericModConfigMenu. |
02:43:07 | INFO | Generic Mod Config Menu | PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM. |
02:43:08 | DEBUG | Custom Kissing Mod | Content pack '(CKM) Romanceable Rasmodius' is adding a config for npc 'Wizard' |
02:43:08 | DEBUG | DynamicNightTime | Didn't find mod Lunar Disturbances; you can optionally install it for extra features! |
02:43:08 | DEBUG | Fashion Sense | Successfully hooked into Pathoschild.ContentPatcher. |
02:43:08 | DEBUG | Fashion Sense | Successfully hooked into spacechase0.GenericModConfigMenu. |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: b0rszcz's silver dress 1.0.0 by b0rszcz |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: Coats and Jackets Pack 1.0.4 by plurffle |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: Cottagecore Set 1.0.5 by plurffle |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: Cozy Scarves 1.2.1 by PeacefulEnd |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: Kkunma Hairstyle Bundle 1.0.0 by halpyy |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: Luny's Farm Dress 1.3.0 by Luny |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: Traveller's Attire 1.0.0 by PeacefulEnd |
02:43:08 | DEBUG | Fashion Sense | Loading data from pack: Witchy Rustic Looks 1.0.0 by Alexilyn |
02:43:09 | DEBUG | Fashion Sense | Loading data from pack: FS - Local Pack 7.0.1 by PeacefulEnd |
02:43:09 | DEBUG | Better Crafting | Creating specific API instance for ExtraMachineConfig (selph.ExtraMachineConfig) |
02:43:09 | INFO | Generic Mod Config Menu | aedenthorn.FurnitureAdjustment (registering for aedenthorn.FurnitureAdjustment) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM. |
02:43:09 | DEBUG | Happy Home Designer | Alternative Textures detected! Integrating... |
02:43:09 | DEBUG | Happy Home Designer | Integration successful. |
02:43:09 | INFO | To-Dew | You have the Generic Mod Menu Config mod installed, but not GMCM Options. If you install GMCM Options (https://www.nexusmods.com/stardewvalley/mods/10505) then you will be able to configure the overlay colors from inside the To-Dew configuration menu. |
02:43:10 | INFO | Content Patcher | Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - (CP) Custom Menu Background - (CP) Khadija's Recipe Shop - Better Dino Eggs - Bird Emote - Content Patcher Examples For Fashion Sense - Draft Animal Tractor - Rustic Country Walls and Floors - Sweet Gem Fruit For mod authors, see how to update a mod: https://smapi.io/cp-migrate. |
02:43:21 | INFO | Json Assets | Loading content packs... |
02:43:21 | INFO | Json Assets | (JA) Auto Resources 2.0.2 by Slammy54 - Adds machines that automatically generate important resources! |
02:43:21 | INFO | Json Assets | (JA) Duck Fabric 1.0.0 by crafterbuddy - Adds an artisan good made from duck feathers. |
02:43:21 | INFO | Json Assets | (JA) Rabbit's Foot Lucky Oil 1.0.0 by crafterbuddy - Adds an artisan good made from rabbit feet. |
02:43:22 | INFO | Cauldron | The GMCM Menu is ready! Check the trace logs if any issues happen. |
02:44:24 | DEBUG | Item extensions | Loaded 0 item data. |
02:44:24 | DEBUG | Item extensions | Loaded 14 eating animations. |
02:44:24 | DEBUG | Item extensions | Loaded 0 mineshaft terrain features. |
02:44:24 | DEBUG | Item extensions | Loaded 5 mixed seeds data. |
02:44:24 | DEBUG | Item extensions | Loaded 0 panning data. |
02:44:24 | DEBUG | Item extensions | Loaded 0 custom train drops. |
02:44:24 | DEBUG | Playable_Piano | lower range for Mushroomy.PlayablePiano_Piano loaded |
02:44:24 | DEBUG | Playable_Piano | upper range for Mushroomy.PlayablePiano_Piano loaded |
02:44:24 | DEBUG | Playable_Piano | lower range for Mushroomy.PlayablePiano_Piano loaded |
02:44:24 | DEBUG | Playable_Piano | upper range for Mushroomy.PlayablePiano_Piano loaded |
02:44:24 | DEBUG | Playable_Piano | lower range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | upper range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | lower range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | upper range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | lower range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | upper range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | lower range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | upper range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | lower range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | upper range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | lower range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | upper range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | lower range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Playable_Piano | upper range for Mushroomy.Ocarinas_OcarinaSound loaded |
02:44:24 | DEBUG | Better Junimos | On day starter |
02:44:24 | DEBUG | Shop Tile Framework | Refreshing stock for all custom shops... |
02:44:24 | DEBUG | Shop Tile Framework | Generating stock for RecipeShop |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from paradigmnomad.morefood |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from ppja.evenmorerecipes |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from ppja.MoreRecipesMeat |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from paradigmnomad.freshmeat |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from ppja.starbrewvalley |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from Aquilegia.SweetTooth |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from Ryck215.StardripsCoffeeCompatible |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from HadiZosa.BFAVnewmeat |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from Bonster.Adv.Recipes |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from Bonster.Recipes |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from Zosa.eatums |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from Hadi.FrozenTreatsJA |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from Minakie.JA.recipes |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from ppja.artisanvalleymachinegoods |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from Forsy.Comfort |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from Ritsune.ChocolatierJA |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from KAYA.CherryBlossomCafe |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Objects from KAYA.CherryBlossomCafe |
02:44:24 | DEBUG | Shop Tile Framework | Generating stock for RecipeShopSat |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Weapons from Immort.Weap |
02:44:24 | DEBUG | Shop Tile Framework | Adding all Weapons from zcsnightmare.naw |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from ppja.artisanvalleymachinegoods |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from Hadi.JASoda |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from deffiliation.JAKimchiMaker |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from xiaobaishu.JA.fenjieji |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from furyx639.ComposterJA |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from Ritsune.BakersLifeJA |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from Hadi.FrozenTreatsJA |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from Ritsune.ChocolatierJA |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from Ivycrowned.JARealisticLooms |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from KAYA.JACandyMachine |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from KAYA.JAMoreMead |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from Hadi.JASoda |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from deffiliation.JAKimchiMaker |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from xiaobaishu.JA.fenjieji |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from furyx639.ComposterJA |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from Ritsune.BakersLifeJA |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from Hadi.FrozenTreatsJA |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from Ritsune.ChocolatierJA |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from Ivycrowned.JARealisticLooms |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from KAYA.JACandyMachine |
02:44:24 | DEBUG | Shop Tile Framework | Adding all BigCraftables from KAYA.JAMoreMead |
02:44:57 | DEBUG | Better Crafting | [RecipeManager] Loaded 5 cooking categories and 6 crafting categories. |
02:57:43 | DEBUG | Unlockable Bundles | cleanupDay was called by P0 -373252000085139646 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:44 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:44 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:45 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:45 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:46 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:46 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:47 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:47 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:48 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:48 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:49 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:49 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
02:57:50 | ERROR | game | _newDayTask failed with an exception: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) |
02:57:50 | ERROR | game | An error occurred in the base update loop: System.Exception: Error on new day: --------------- NullReferenceException: Object reference not set to an instance of an object. at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth) at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth) at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth) at StardewValley.Farm.DayUpdate(Int32 dayOfMonth) at StardewValley.Game1._newDayAfterFade()+MoveNext() at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --------------- at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |