SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24354 on Android Unix 33.0.0.0
SMAPI: v4.1.10.3 - 1735840167
Folder: /storage/emulated/0/Android/data/abc.smapi.gameloader/files
Log started: 2025-02-28 22:17 UTC (22:17 your time)

Installed mods: click any mod to filter toggle content packs in list
game 1.6.15 build 24354 no errors
SMAPI v4.1.10.3 - 1735840167 Pathoschild 1 error
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.* aA “ ” HL
showing 1 to 7 of 7 (total: 12)
18:17:45INFOSMAPISMAPI v4.1.10.3 - 1735840167 with Stardew Valley 1.6.15 build 24354 on Android Unix 33.0.0.0
18:17:45INFOSMAPILauncher v1.1.4 - 1735840517
18:17:45INFOSMAPIMods go here: /storage/emulated/0/Android/data/abc.smapi.gameloader/files/Mods
18:17:45INFOSMAPIYou enabled developer mode, so the console will be much more verbose. You can disable it by installing the non-developer version of SMAPI.
18:17:45DEBUGSMAPIWaiting for game to launch...
18:17:49DEBUGSMAPILoading mod metadata...
18:17:49ERRORSMAPICritical app domain exception: System.MethodAccessException: Method `Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)' is inaccessible from method `DMD<>?1967532143.Microsoft.Xna.Framework.Game.DoUpdate_Patch1(Microsoft.Xna.Framework.Game,Microsoft.Xna.Framework.GameTime)' at DMD<>?1967532143.Microsoft.Xna.Framework.Game.DoUpdate_Patch1(Game this, GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.AndroidGameWindow.OnUpdateFrame(Object sender, FrameEventArgs frameEventArgs) at Microsoft.Xna.Framework.MonoGameAndroidGameView.UpdateFrameInternal(FrameEventArgs e) at Microsoft.Xna.Framework.MonoGameAndroidGameView.UpdateAndRenderFrame() at Microsoft.Xna.Framework.MonoGameAndroidGameView.processStateRunning(CancellationToken token) at Microsoft.Xna.Framework.MonoGameAndroidGameView.RunIteration(CancellationToken token) at Microsoft.Xna.Framework.MonoGameAndroidGameView.<>c__DisplayClass62_0.<WorkerThreadFrameDispatcher>b__0(Object s) at Android.App.SyncContext.<>c__DisplayClass3_0.<Send>b__0() at Java.Lang.Thread.RunnableImplementor.Run() at Java.Lang.IRunnableInvoker.n_Run(IntPtr jnienv, IntPtr native__this) at Android.Runtime.JNINativeWrapper.Wrap_JniMarshal_PP_V(_JniMarshal_PP_V callback, IntPtr jnienv, IntPtr klazz)
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