SMAPI log parser
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Log info
[18:17:45 INFO SMAPI] SMAPI v4.1.10.3 - 1735840167 with Stardew Valley 1.6.15 build 24354 on Android Unix 33.0.0.0
[18:17:45 INFO SMAPI] Launcher v1.1.4 - 1735840517
[18:17:45 INFO SMAPI] Mods go here: /storage/emulated/0/Android/data/abc.smapi.gameloader/files/Mods
[18:17:45 TRACE SMAPI] Log started at 2025-03-28T22:17:45 UTC
[18:17:45 TRACE SMAPI] On ApplyHarmonyPatchAll()..
[18:17:45 TRACE SMAPI] Done harmony.PatchAll()
[18:17:45 INFO SMAPI] You enabled developer mode, so the console will be much more verbose. You can disable it by installing the non-developer version of SMAPI.
[18:17:45 DEBUG SMAPI] Waiting for game to launch...
[18:17:47 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.8282034'
[18:17:49 DEBUG SMAPI] Loading mod metadata...
[18:17:49 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:01.3776018'
[18:17:49 ERROR SMAPI] Critical app domain exception: System.MethodAccessException: Method `Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)' is inaccessible from method `DMD<>?1967532143.Microsoft.Xna.Framework.Game.DoUpdate_Patch1(Microsoft.Xna.Framework.Game,Microsoft.Xna.Framework.GameTime)'
at DMD<>?1967532143.Microsoft.Xna.Framework.Game.DoUpdate_Patch1(Game this, GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.AndroidGameWindow.OnUpdateFrame(Object sender, FrameEventArgs frameEventArgs)
at Microsoft.Xna.Framework.MonoGameAndroidGameView.UpdateFrameInternal(FrameEventArgs e)
at Microsoft.Xna.Framework.MonoGameAndroidGameView.UpdateAndRenderFrame()
at Microsoft.Xna.Framework.MonoGameAndroidGameView.processStateRunning(CancellationToken token)
at Microsoft.Xna.Framework.MonoGameAndroidGameView.RunIteration(CancellationToken token)
at Microsoft.Xna.Framework.MonoGameAndroidGameView.<>c__DisplayClass62_0.<WorkerThreadFrameDispatcher>b__0(Object s)
at Android.App.SyncContext.<>c__DisplayClass3_0.<Send>b__0()
at Java.Lang.Thread.RunnableImplementor.Run()
at Java.Lang.IRunnableInvoker.n_Run(IntPtr jnienv, IntPtr native__this)
at Android.Runtime.JNINativeWrapper.Wrap_JniMarshal_PP_V(_JniMarshal_PP_V callback, IntPtr jnienv, IntPtr klazz)
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