SMAPI log parser
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https://smapi.io/log/f032dcdd258b46b5a70e82976afbd7ff
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This log will expire in 4 weeks (renew).
Suggested fixes
-
Consider updating these mods to fix problems:
Livestock Bazaar 定制动物商店框架 1.1.6 → 1.2.0
Log info
Stardew Valley: | 1.6.15 build 24356 on Microsoft Windows 11 家庭中文版 |
---|---|
SMAPI: | 4.1.10 |
Folder: | Y:\Game\Steam\steamapps\common\Stardew Valley |
Log started: | 2025-02-24 02:36 UTC (02:36 your time) |
game 1.6.15 build 24356 | 61 errors | ||
SMAPI 4.1.10 | Pathoschild | 63 errors | |
(CJP) Animals in a Rainy Winter 无惧风雨的动物 1.0.0 | Juanpa98ar | no errors | |
*Jumping* 跳 1.0.3 | YunHikari | no errors | |
*SmartSprinker* 智能洒水器 1.0.4 | YunHikari | no errors | |
*SorryLabCore* 1.0.5 | YunHikari | no errors | |
AchtuurCore 1.3.3 | Achtuur | no errors | |
Adjustable Sprinklers 调整洒水器 1.2.0 | NCarigon | no errors | |
Animal Nametags 动物名牌 1.0.1 | John Peters (you know, the farmer?) | no errors | |
Aquarism 水族馆 2.1.2 | DaLion | no errors | |
Auto-Grab Truffles 自动拾取松露 1.1.0 | Tsin | no errors | |
Bait Maker - Quality Matters 鱼饵制造 1.0.1 | Speshkitty | no errors | |
Better Crafting 更好的制作 2.17.1 | Khloe Leclair | no errors | |
Better Elevator 更好的电梯 1.0.2 | aedenthorn, FlyingTNT | no errors | |
Better Planting 更好的种植 1.3.3 | Achtuur | no errors | |
Better Rods 更好的钓竿 1.0.1 | Achtuur | no errors | |
Bigger Fish Tank Capacity 增加鱼缸容量 1.1.0 | shekurika | no errors | |
Bigger Fridges 更大的冰箱 1.1.1 | Entoarox | no errors | |
Calcifer 0.1.0 | sophie | no errors | |
Catalogue Filter 家具检索 1.1.0 | aedenthorn, FlyingTNT | no errors | |
CJB Cheats Menu 作弊菜单 1.38.0 | CJBok and Pathoschild | no errors | |
CJB Item Spawner 物品生成 2.5.2 | CJBok and Pathoschild | no errors | |
Colorful Chests 多彩箱子 1.1.0 | LeFauxMatt | no errors | |
Combine Machines 联合机械 1.11.0-beta4 | SlayerDharok | no errors | |
CombineManyRings组合多个指环 1.1.0 | Stari | no errors | |
Console Commands 4.1.10 | SMAPI | no errors | |
Content Patcher 内容修补程序 2.5.3
+ (CP) Better Things 更好的东西 1.5.0 + (CP) Catcrows 猫猫乌鸦 1.0.3 + (CP) Farming Level Affects Harvest - Cornucopia 耕作水平影响收成-聚宝盆 1.0.2 + (CP) Farming Level Affects Harvest - CornucopiaFlowers 耕作水平影响收成-聚宝盆花 1.0.2 + (CP) Farming Level Affects Harvest耕作水平影响收成 1.2.4 + (CP) Pack Possum and Critter Cages 负鼠和饰品笼 1.1.1 + (CP) RSSI - Cornucopia Artisan Machines 1.1.0 + (CP) RSSI - Cornucopia More Crops 1.4.2 + (CP) RSSI - Cornucopia More Flowers 1.3.0 + (CP) RSSI - SVE 1.3.0 + (CP) Seasonal Vanilla UI 季节性基础对话界面 2.0.0 + (CP) Spouse Room Free Decoration 自由装饰伴侣房间 2.6.0 + (CP) The Return of More Backpack Upgrades更多背包升级 1.0.2 + (CP) Water and Tree Lanterns 水和树灯 1.0.1 + (CP)Vanilla Furniture 原版家具 1.0.0 + Always Welcome 永远欢迎 2.0.0 + Artisan Goods Keep Quality 工匠物品品质保持 1.4.7 + Bathroom Furniture for Content Patcher 2.0.1 + Beach Minecart 海滩矿车 1.4.2 + Community Park Decorations 1.1.2 + Cornucopia - Artisan Machines 聚宝盆-工匠 1.0.9 + Cornucopia - More Crops 聚宝盆-作物 1.5.6 + Cornucopia - More Flowers 聚宝盆-花 1.5.4 + Desert Festival Foods 沙漠节食物 1.1.0 + Earthy Interiors 深色内饰 1.2.2 + Earthy Recolour 泥土色重新着色 1.4.4 + Elle's Cuter Barn Animals 1.0.1 + Elle's Cuter Cats 1.0.0 + Elle's Cuter Coop Animals 1.0.2 + Elle's Cuter Dogs 1.0.1 + Elle's Cuter Horses 1.0.0 + Elle's Cuter Trinkets 1.0.1 + Elle's Kitchen ReplacementElle的厨房更换 1.1.6 + Elle's Seasonal Buildings 1.3.5 + Elle's Town Buildings Elle的城镇建筑 1.0.4 + Elle城镇动物 1.4.2 + Florist Furniture and Winter Blooms 1.0.2 + Frontier Farm 边境农场 1.15.9 + Grampleton Fields 球场 1.15.9 + Integrated Minecarts (CP Component) 集成矿车 4.5.13 + Iridium Bats Drop Wings 铱蝠掉落翅膀 1.0.0 + Island Resort Collection for Content Patcher 1.0.0 + Kitty Channels小猫频道 1.1.0 + Movie Theater Furniture and Decorations 1.0.0 + Pirate Furniture and Decorations 2.0.0 + Realistic Seasonal Shop Inventory 真实季节性商店 1.7.1 + Seasonal Cute Characters SVE 季节性可爱角色 星露谷拓展 3.0.0 + Seasonal Cute Characters 季节性可爱角色 6.0.1 + Seasonal Junimo Catalog 1.0.2 + Seeds N' Saplings 1.2.1 + Seeds N' Saplings - Cornucopia More Crops 1.0.0 + Seeds N' Saplings - Cornucopia More Flowers 1.0.0 + Seeds N' Saplings - SVE 1.0.3 + Shortcuts in the Spiral Mine 螺旋矿图捷径 1.1.0 + Stardew Valley Expanded 星露谷拓展 1.15.10 + Tig's Intro Edits 开场动画修改 1.0.1 + Vegas' Item Compatibility Patch 项目兼容补丁 3.1.0 + WorldMap for (SVE) Frontier Farm 1.1.2 + WorldMap for Ginger Island姜岛大地图 1.0.1 + WorldMap for only Stardew Valley Expanded 1.1.2 + Zilch的信封(基于邮箱菜单) 1.1.0 + 女神雕像方尖碑 1.1.1 + 季节性叶光标 2.0.0 + 季节性特别订单板纹理 1.0.1 + 毫无意外的螃蟹 2.0.0 |
Pathoschild
+ Maatsuki + altroquinine + Dyanosis + Dyanosis + Dyanosis + mushymato + boringvlln + boringvlln + boringvlln + boringvlln + GalaxyRobotMods + Tikamin557 + platinummyr + Dolly + LunariaFaye + DrSpartacus + voiddreams + FarmerBeans + UncleArya + FarmerBeans + Cornucopia + Cornucopia + Cornucopia + Wizadroid + DaisyNiko + DaisyNiko + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + FarmerBeans + FlashShifter + FlashShifter + Jibb + k3yboardFox + FarmerBeans + Maraluna7 and Sashaldystauns + FarmerBeans + FarmerBeans + boringvlln + Poltergeister + Poltergeister with assets by various artists + FarmerBeans + ZoeyHoshi + ZoeyHoshi + ZoeyHoshi + ZoeyHoshi + JaneElliot + FlashShifter + TigerToony + VegasOctober + N3cro_92 + N3cro_92 + N3cro_92 + Zilch + kyuk + GalaxyRobotMods + Aimon111 + Sinmenon | no errors | |
Cooking Overhaul 烹饪大修 3.0.2 | stardemod | no errors | |
Crab Pot Loot Has Quality And Bait Effects 品质蟹笼 2.0.1 | Goldenrevolver | no errors | |
Crop Harvest Bubbles 作物收获泡泡 0.3.1 | aedenthorn & logophile | no errors | |
Cross-Mod Compatibility Tokens 跨模组兼容 1.1.2 | Spiderbuttons | no errors | |
Custom Bush 定制衬套 1.5.2 | LeFauxMatt | no errors | |
Customize Trinkets 自定义饰品 1.1.0 | Dragoon23 | no errors | |
DaLionheart 2.1.8 | DaLion | no errors | |
Display Monster Health 显示怪物血量 1.3.0 | Atesba | no errors | |
Dynamic Reflections 动态反射 3.0.0 | PeacefulEnd | no errors | |
Easier Monster Eradication 轻松怪物悬赏 1.2.0 | NormanPCN | no errors | |
Easy Crane Game 简单抓娃娃 1.7.0 | Dragoon23 | no errors | |
Easy Dart Game 轻松飞镖游戏 1.0.2 | Dragoon23 | no errors | |
Easy Island Puzzle 轻松岛屿解密 1.0.0 | MindMeltMax | no errors | |
Enchantment附魔 1.0.0 | kalik | no errors | |
Event Lookup 事件查看 0.2.9 | shekurika | no errors | |
Experience Config 经验设置 1.0.2 | Reena | no errors | |
ExtraMachineConfig 额外机械设置 1.14.0 | selph | no errors | |
Farm Type Manager 农场类型管理器 1.24.0
+ Frontier Farm Forage Locations 边境农场 1.15.9 + Stardew Valley Expanded Farm Type Manager 1.15.10 |
Esca
+ FlashShifter + FlashShifter | no errors | |
Farmer Helper 农夫助手 1.0.3 | Fiorbeth | no errors | |
Fast Animations 快速动画 1.13.8 | Pathoschild | 60 errors | |
Fish Dont Stop Time 钓鱼不停止时间 1.2.0 | LyzzCL | no errors | |
Fish Pond Aquaponics 鱼菜生态 1.0.1 | selph | no errors | |
Fish Pondering 小鱼塘 0.4.0 | mushymato | no errors | |
Forage Fantasy 品质采集 4.3.1 | Goldenrevolver | no errors | |
Fruit Tree Tweaks 果树调整 1.0.1 | chiccen | no errors | |
Generic Mod Config Menu 通用模组配置菜单 1.14.1 | spacechase0 | no errors | |
Gentle Night Lighting 温柔夜光 2.1.2 | bluebellfairy | no errors | |
GloryOfEfficiency 效率的荣耀 1.0.1 | hackswell | no errors | |
Grass Growth 草长 7.1.0 | bcmpinc | no errors | |
Grow That Giant Crop 巨型作物 0.3.0 | MercuryVN | no errors | |
Happy Home Designer 快乐设计家 2.3.0 | tlitookilakin | no errors | |
Hold to Process Geodes 连续开晶球 1.0.0 | Jamie Taylor | no errors | |
Horse Overhaul 马 1.5.9 | Goldenrevolver | no errors | |
Integrated Minecarts (SMAPI Component) 集成矿车 4.5.13 | Jibb | no errors | |
Item extensions 项目扩展 1.14.1 | mistyspring | no errors | |
Let's Move It 移动它 0.6.9 | Exblosis | no errors | |
Level Forever 永远等级 1.1.0 | GoldstoneBosonMeadows | no errors | |
Like A Duck To Water Continued 像鸭子入水 0.4.5 | aedenthorn, tem696969696969 | no errors | |
Livestock Bazaar 定制动物商店框架 1.1.6 | mushymato | no errors | |
Lookup Anything 查找内容 1.49.0 | Pathoschild | no errors | |
Lucky Rabbit's Foot (Rebooted) 幸运兔脚 1.1.2 | Chelsea Bingiel and Locked15 | no errors | |
Machine Terrain Framework 工匠设置 1.9.2 | selph | no errors | |
Mailbox Menu邮箱目录 0.3.8 | aedenthorn | no errors | |
Map Editor Extended 地图编辑扩展 1.1.1 | aedenthorn | no errors | |
MineTooltips 矿层贴士 1.0.0 | Codeize | no errors | |
Movie Theater Options 电影院设置 1.0.5 | Dragoon23 | no errors | |
Multiple Mini Obelisks 多个迷你方尖碑 3.0.0 | PeacefulEnd | no errors | |
Non Destructive NPCs - 1.6 Unofficial update NPC不破坏 1.6.0 | Madara Uchiha - IamSaulC | no errors | |
NPC Map Locations NPC地图位置 3.3.0 | Bouhm | no errors | |
Passable Crops 通过作物 1.1.9 | NCarigon | no errors | |
Pen Pals 笔友 0.4.0 | focustense | no errors | |
PerfectTrinkets 完美饰品 0.0.5 | season | no errors | |
PetBowlSprinklers洒水器用于宠物碗 1.0.0 | andyruwruw | no errors | |
Predictor Breakable Container Patch 木桶 1.1.1 | JoXW | no errors | |
Predictor Crab Pot Patch 蟹笼 1.1.0 | JoXW | no errors | |
Predictor Dig Spot Patch 挖掘点 1.1.1 | JoXW | no errors | |
Predictor Fishing Patch 钓鱼 1.1.2 | JoXW | no errors | |
Predictor Garbage Can Patch 垃圾桶 1.1.0 | JoXW | no errors | |
Predictor Geode Patch 晶球 1.1.1 | JoXW | no errors | |
Predictor Mineable Patch 采矿 1.1.0 | JoXW | no errors | |
Predictor Minigames Patch 小游戏 1.1.0 | JoXW | no errors | |
Predictor Panning Patch 淘金 1.1.1 | JoXW | no errors | |
Predictor Seed Maker Patch 种子制造机 1.1.0 | JoXW | no errors | |
Predictor Spawned Patch 觅食 1.1.0 | JoXW | no errors | |
Predictor Tillable Patch 耕种 1.1.0 | JoXW | no errors | |
Predictor 预测 1.2.2 | JoXW | no errors | |
Prismatic butterfly notifier 五彩蝴蝶通知 1.0.2 | mistyspring | no errors | |
Recatch Legendary Fish 重捕传奇鱼 1.8.9 | cantorsdust and Pathoschild | no errors | |
Reciprocate 回礼 1.1.1 | YunHikari | no errors | |
RentedToolsRefresh 租用工具 1.1.2 | chronohart | no errors | |
Running Late 分钟计时 2.0.2 | Coll1234567 | no errors | |
RushOrders-Continued 加急订单 1.2.3 | recon88 | no errors | |
Save Backup 4.1.10 | SMAPI | no errors | |
Scythe Tool Enchantments 镰刀工具附魔 1.1.1 | mushymato | no errors | |
Seed Info 种子信息 1.0.5 | aedenthorn, FlyingTNT | no errors | |
Seed Maker Quality 品质种子制造机 1.0.4 | Speshkitty | no errors | |
Self Checkout 自助结账 1.0.1 | LeFauxMatt | no errors | |
ShareExperience 分享经验 0.0.6 | season | no errors | |
ShipAnything 全场出售 1.3.2 | berkayylmao | no errors | |
Shop Tabs 商店分类 1.0.6 | AltoIgloo | no errors | |
Show Item Quality (1.6 Unofficial) 显示物品品质 1.1.3-unofficial.1-bungus | Jonqora & Bungus | no errors | |
SitAndRest 坐和恢复 1.1.1 | Krutonium | no errors | |
SpaceCore 太空核心 1.27.0 | spacechase0 | no errors | |
Spawn Monsters 生成怪物 3.3.3 | Berisan -unofficial.1-AlexGoD | no errors | |
Special Orders Tweaks 特殊订单调整 1.0.5 | nnn | no errors | |
Stardew Valley Expanded 星露谷拓展 1.15.10 | FlashShifter, Esca, and kittycatcasey | no errors | |
StardewHack 星露谷黑客 7.4.0 | bcmpinc | no errors | |
StardewUI 星露谷UI 0.6.1 | focustense | no errors | |
StardewValleyEasyPrairieKing 星露谷轻松草原国王 1.0.0 | shanks3042 | no errors | |
Teleport NPC Location传送NPC位置 1.1.0 | ccr | no errors | |
The Return of Custom Backpack Framework自定义背包框架 1.0.1 | platinummyr | no errors | |
TimeSpeed 时间速度 2.7.10 | cantorsdust and Pathoschild | no errors | |
TrinketTinker 饰品修补 1.5.7 | mushymato | no errors | |
UI Info Suite 2 界面信息套件II 2.3.7 | Annosz | no errors | |
Ultimate Fertilizer 无限制堆肥 1.2.5 | fox_white25 | no errors | |
Wear More Rings 佩戴更多戒指 7.7.0 | bcmpinc | no errors | |
Wildcat 野猫 1.0.1 | DaLion | no errors | |
Zoom Level 缩放等级 4.2.0 | thespbgamer | no errors | |
可配置的Junimo卡丁车 0.1.0 | seitanicbean | no errors | |
弹弓落点 1.5.0 | Night | no errors | |
电话采购 1.1.2 | Stingray | no errors | |
自定义工具范围 1.1.0 | trashcan9 | no errors | |
过夜 2.0.0 | bwdy | no errors |
Filter messages:
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ERROR
.* aA “ ” HL
showing 1 to 367 of 563 (total: 11,296)
10:36:03 | INFO | SMAPI | SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 家庭中文版 |
10:36:03 | INFO | SMAPI | Mods go here: Y:\Game\Steam\steamapps\common\Stardew Valley\Mods |
10:36:06 | ERROR | SMAPI | The game crashed last time you played. If it happens repeatedly, see 'get help' on https://smapi.io. |
10:36:06 | ERROR | SMAPI | If you ask for help, make sure to share your SMAPI log: https://smapi.io/log. |
10:36:06 | INFO | SMAPI | Press any key to delete the crash data and continue playing. |
10:36:27 | DEBUG | SMAPI | Waiting for game to launch... |
10:36:28 | DEBUG | SMAPI | Loading mod metadata... |
10:36:28 | DEBUG | SMAPI | Loading mods... |
10:36:31 | INFO | SMAPI | Loaded 128 mods: This section is hidden. Click here to show it. |
10:36:31 | INFO | SMAPI | Loaded 67 content packs: This section is hidden. Click here to show it. |
10:36:31 | WARN | SMAPI | Changed save serializer |
10:36:31 | WARN | SMAPI | -------------------------------------------------- |
10:36:31 | WARN | SMAPI | These mods change the save serializer. They may corrupt your save files, or make them unusable if |
10:36:31 | WARN | SMAPI | you uninstall these mods. |
10:36:31 | WARN | SMAPI | - SpaceCore 太空核心 |
10:36:31 | INFO | SMAPI | Patched game code |
10:36:31 | INFO | SMAPI | -------------------------------------------------- |
10:36:31 | INFO | SMAPI | These mods directly change the game code. They're more likely to cause errors or bugs in-game; if |
10:36:31 | INFO | SMAPI | your game has issues, try removing these first. Otherwise you can ignore this warning. |
10:36:31 | INFO | SMAPI | - (CJP) Animals in a Rainy Winter 无惧风雨的动物 |
10:36:31 | INFO | SMAPI | - *Jumping* 跳 |
10:36:31 | INFO | SMAPI | - *SmartSprinker* 智能洒水器 |
10:36:31 | INFO | SMAPI | - *SorryLabCore* |
10:36:31 | INFO | SMAPI | - AchtuurCore |
10:36:31 | INFO | SMAPI | - Adjustable Sprinklers 调整洒水器 |
10:36:31 | INFO | SMAPI | - Animal Nametags 动物名牌 |
10:36:31 | INFO | SMAPI | - Aquarism 水族馆 |
10:36:31 | INFO | SMAPI | - Auto-Grab Truffles 自动拾取松露 |
10:36:31 | INFO | SMAPI | - Better Crafting 更好的制作 |
10:36:31 | INFO | SMAPI | - Better Elevator 更好的电梯 |
10:36:31 | INFO | SMAPI | - Better Rods 更好的钓竿 |
10:36:31 | INFO | SMAPI | - Bigger Fish Tank Capacity 增加鱼缸容量 |
10:36:31 | INFO | SMAPI | - Bigger Fridges 更大的冰箱 |
10:36:31 | INFO | SMAPI | - Calcifer |
10:36:31 | INFO | SMAPI | - Catalogue Filter 家具检索 |
10:36:31 | INFO | SMAPI | - Colorful Chests 多彩箱子 |
10:36:31 | INFO | SMAPI | - Combine Machines 联合机械 |
10:36:31 | INFO | SMAPI | - CombineManyRings组合多个指环 |
10:36:31 | INFO | SMAPI | - Cooking Overhaul 烹饪大修 |
10:36:31 | INFO | SMAPI | - Crab Pot Loot Has Quality And Bait Effects 品质蟹笼 |
10:36:31 | INFO | SMAPI | - Crop Harvest Bubbles 作物收获泡泡 |
10:36:31 | INFO | SMAPI | - Cross-Mod Compatibility Tokens 跨模组兼容 |
10:36:31 | INFO | SMAPI | - Custom Bush 定制衬套 |
10:36:31 | INFO | SMAPI | - Customize Trinkets 自定义饰品 |
10:36:31 | INFO | SMAPI | - DaLionheart |
10:36:31 | INFO | SMAPI | - Dynamic Reflections 动态反射 |
10:36:31 | INFO | SMAPI | - Easy Crane Game 简单抓娃娃 |
10:36:31 | INFO | SMAPI | - Easy Dart Game 轻松飞镖游戏 |
10:36:31 | INFO | SMAPI | - Easy Island Puzzle 轻松岛屿解密 |
10:36:31 | INFO | SMAPI | - Enchantment附魔 |
10:36:31 | INFO | SMAPI | - Experience Config 经验设置 |
10:36:31 | INFO | SMAPI | - ExtraMachineConfig 额外机械设置 |
10:36:31 | INFO | SMAPI | - Farm Type Manager 农场类型管理器 |
10:36:31 | INFO | SMAPI | - Farmer Helper 农夫助手 |
10:36:31 | INFO | SMAPI | - Fish Dont Stop Time 钓鱼不停止时间 |
10:36:31 | INFO | SMAPI | - Fish Pond Aquaponics 鱼菜生态 |
10:36:31 | INFO | SMAPI | - Fish Pondering 小鱼塘 |
10:36:31 | INFO | SMAPI | - Forage Fantasy 品质采集 |
10:36:31 | INFO | SMAPI | - Fruit Tree Tweaks 果树调整 |
10:36:31 | INFO | SMAPI | - Gentle Night Lighting 温柔夜光 |
10:36:31 | INFO | SMAPI | - GloryOfEfficiency 效率的荣耀 |
10:36:31 | INFO | SMAPI | - Grass Growth 草长 |
10:36:31 | INFO | SMAPI | - Happy Home Designer 快乐设计家 |
10:36:31 | INFO | SMAPI | - Horse Overhaul 马 |
10:36:31 | INFO | SMAPI | - Integrated Minecarts (SMAPI Component) 集成矿车 |
10:36:31 | INFO | SMAPI | - Item extensions 项目扩展 |
10:36:31 | INFO | SMAPI | - Like A Duck To Water Continued 像鸭子入水 |
10:36:31 | INFO | SMAPI | - Livestock Bazaar 定制动物商店框架 |
10:36:31 | INFO | SMAPI | - Machine Terrain Framework 工匠设置 |
10:36:31 | INFO | SMAPI | - Mailbox Menu邮箱目录 |
10:36:31 | INFO | SMAPI | - Map Editor Extended 地图编辑扩展 |
10:36:31 | INFO | SMAPI | - Movie Theater Options 电影院设置 |
10:36:31 | INFO | SMAPI | - Multiple Mini Obelisks 多个迷你方尖碑 |
10:36:31 | INFO | SMAPI | - Non Destructive NPCs - 1.6 Unofficial update NPC不破坏 |
10:36:31 | INFO | SMAPI | - Passable Crops 通过作物 |
10:36:31 | INFO | SMAPI | - Pen Pals 笔友 |
10:36:31 | INFO | SMAPI | - PerfectTrinkets 完美饰品 |
10:36:31 | INFO | SMAPI | - Predictor Geode Patch 晶球 |
10:36:31 | INFO | SMAPI | - Prismatic butterfly notifier 五彩蝴蝶通知 |
10:36:31 | INFO | SMAPI | - Reciprocate 回礼 |
10:36:31 | INFO | SMAPI | - Running Late 分钟计时 |
10:36:31 | INFO | SMAPI | - Scythe Tool Enchantments 镰刀工具附魔 |
10:36:31 | INFO | SMAPI | - Seed Info 种子信息 |
10:36:31 | INFO | SMAPI | - Seed Maker Quality 品质种子制造机 |
10:36:31 | INFO | SMAPI | - Self Checkout 自助结账 |
10:36:31 | INFO | SMAPI | - ShipAnything 全场出售 |
10:36:31 | INFO | SMAPI | - Show Item Quality (1.6 Unofficial) 显示物品品质 |
10:36:31 | INFO | SMAPI | - SpaceCore 太空核心 |
10:36:31 | INFO | SMAPI | - Special Orders Tweaks 特殊订单调整 |
10:36:31 | INFO | SMAPI | - Stardew Valley Expanded 星露谷拓展 |
10:36:31 | INFO | SMAPI | - StardewHack 星露谷黑客 |
10:36:31 | INFO | SMAPI | - StardewUI 星露谷UI |
10:36:31 | INFO | SMAPI | - The Return of Custom Backpack Framework自定义背包框架 |
10:36:31 | INFO | SMAPI | - Ultimate Fertilizer 无限制堆肥 |
10:36:31 | INFO | SMAPI | - Wear More Rings 佩戴更多戒指 |
10:36:31 | INFO | SMAPI | - Wildcat 野猫 |
10:36:31 | INFO | SMAPI | - 弹弓落点 |
10:36:31 | INFO | SMAPI | - 自定义工具范围 |
10:36:31 | DEBUG | SMAPI | No update keys |
10:36:31 | DEBUG | SMAPI | -------------------------------------------------- |
10:36:31 | DEBUG | SMAPI | These mods have no update keys in their manifest. SMAPI may not notify you about updates for these |
10:36:31 | DEBUG | SMAPI | mods. Consider notifying the mod authors about this problem. |
10:36:31 | DEBUG | SMAPI | - (CJP) Animals in a Rainy Winter 无惧风雨的动物 |
10:36:31 | DEBUG | SMAPI | - (CP) RSSI - Cornucopia Artisan Machines |
10:36:31 | DEBUG | SMAPI | - (CP) RSSI - Cornucopia More Crops |
10:36:31 | DEBUG | SMAPI | - (CP) RSSI - Cornucopia More Flowers |
10:36:31 | DEBUG | SMAPI | - (CP) RSSI - SVE |
10:36:31 | DEBUG | SMAPI | - (CP)Vanilla Furniture 原版家具 |
10:36:31 | DEBUG | SMAPI | - Calcifer |
10:36:31 | DEBUG | SMAPI | - Enchantment附魔 |
10:36:31 | DEBUG | SMAPI | - Gentle Night Lighting 温柔夜光 |
10:36:31 | DEBUG | SMAPI | - Non Destructive NPCs - 1.6 Unofficial update NPC不破坏 |
10:36:31 | DEBUG | SMAPI | - 季节性叶光标 |
10:36:31 | DEBUG | SMAPI | - 毫无意外的螃蟹 |
10:36:31 | DEBUG | SMAPI | Launching mods... |
10:36:32 | INFO | Custom Bush 定制衬套 | Config Initialized LogAmount: Less |
10:36:33 | INFO | StardewHack 星露谷黑客 | Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0. |
10:36:34 | INFO | Colorful Chests 多彩箱子 | Config Initialized ColorPalette: (159 236 0),(255 117 195),(255 105 18),(164 203 254),(20 149 20),(144 144 144),(255 232 0),(102 127 209),(254 18 18),(255 170 0),(240 255 113),(129 20 20),(255 117 195),(36 218 148),(152 65 220),(20 172 236),(70 70 70),(51 109 225),(114 87 220),(254 254 254) EnabledIds: 130,232,BigChest,BigStoneChest |
10:36:34 | INFO | Colorful Chests 多彩箱子 | Applying Patches |
10:36:35 | INFO | Stardew Valley Expanded 星露谷拓展 | Starting Installation Checker... |
10:36:35 | INFO | Stardew Valley Expanded 星露谷拓展 | (Installation Checker provided by shekurika and moe) |
10:36:35 | INFO | Stardew Valley Expanded 星露谷拓展 | Installation check completed. Everything seems fine! |
10:36:35 | DEBUG | Fruit Tree Tweaks 果树调整 | Transpiling FruitTree.dayUpdate |
10:36:35 | DEBUG | Fruit Tree Tweaks 果树调整 | replacing daysUntilMature value with method |
10:36:35 | DEBUG | Fruit Tree Tweaks 果树调整 | Transpiling FruitTree.draw |
10:36:35 | DEBUG | Fruit Tree Tweaks 果树调整 | Transpiling FruitTree.shake |
10:36:35 | DEBUG | Fruit Tree Tweaks 果树调整 | Transpiling FruitTree.TryAddFruit |
10:36:35 | DEBUG | Fruit Tree Tweaks 果树调整 | replacing max fruit per tree with method |
10:36:35 | DEBUG | Grass Growth 草长 | Applying bytecode patches for bcmpinc.GrassGrowth. |
10:36:36 | DEBUG | Fruit Tree Tweaks 果树调整 | Transpiling FruitTree.draw |
10:36:36 | DEBUG | Pen Pals 笔友 | Registered command: help |
10:36:36 | DEBUG | Pen Pals 笔友 | Registered command: dryrun |
10:36:36 | DEBUG | Pen Pals 笔友 | Registered command: receiveall |
10:36:36 | INFO | Self Checkout 自助结账 | Config Initialized ExcludedShops: ForceOpen: LeftShift, RightShift HeartLevel: 0 |
10:36:37 | INFO | Ultimate Fertilizer 无限制堆肥 | Plugin is now working. |
10:36:37 | DEBUG | Wear More Rings 佩戴更多戒指 | Applying bytecode patches for bcmpinc.WearMoreRings. |
10:36:37 | DEBUG | SMAPI | Mods loaded and ready! |
10:36:39 | INFO | SMAPI | Type 'help' for help, or 'help <cmd>' for a command's usage |
10:36:39 | INFO | Machine Terrain Framework 工匠设置 | Loaded custom tapper data with 2 entries. |
repeats 1 times | |||
10:36:39 | DEBUG | Dynamic Reflections 动态反射 | Successfully hooked into spacechase0.GenericModConfigMenu. |
10:36:39 | DEBUG | Better Crafting 更好的制作 | Creating specific API instance for ExtraMachineConfig 额外机械设置 (selph.ExtraMachineConfig) |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Breakable Container Patch 木桶 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Crab Pot Patch 蟹笼 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Dig Spot Patch 挖掘点 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Fishing Patch 钓鱼 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Garbage Can Patch 垃圾桶 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Geode Patch 晶球 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Mineable Patch 采矿 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Minigames Patch 小游戏 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Panning Patch 淘金 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Seed Maker Patch 种子制造机 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Spawned Patch 觅食 |
10:36:40 | DEBUG | Predictor 预测 | Registering Patch: Predictor Tillable Patch 耕种 |
10:36:40 | INFO | UI Info Suite 2 界面信息套件II | Loaded API for mod spacechase0.GenericModConfigMenu |
10:36:40 | INFO | UI Info Suite 2 界面信息套件II | Loaded API for mod furyx639.CustomBush |
10:36:40 | INFO | Content Patcher 内容修补程序 | Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - Elle城镇动物 - Zilch的信封(基于邮箱菜单) - 女神雕像方尖碑 - 季节性叶光标 - 季节性特别订单板纹理 - 毫无意外的螃蟹 For mod authors, see how to update a mod: https://smapi.io/cp-migrate. |
10:36:43 | INFO | Machine Terrain Framework 工匠设置 | Loaded custom tapper data with 3 entries. |
10:36:43 | INFO | Machine Terrain Framework 工匠设置 | Reloaded custom tapper data with 3 entries. |
10:36:49 | ALERT | SMAPI | You can update 1 mod: This section is hidden. Click here to show it. |
10:41:02 | WARN | Content Patcher 内容修补程序 | Can't apply map patch "Always Welcome 永远欢迎 > Always welcome CP bedroom door edits loaded > assets/AlwaysWelcome_Bedrooms.json > EditMap Maps/Blacksmith #1" to Maps/Blacksmith: MapTiles > entry 1 couldn't be applied: the map has no tile at Buildings (4, 9). To add a tile, the SetTilesheet and SetIndex fields must be set. |
10:41:04 | WARN | Content Patcher 内容修补程序 | Can't apply map patch "Always Welcome 永远欢迎 > Always welcome CP map edits loaded > assets/AlwaysWelcome.json > EditMap Maps/Desert #2" to Maps/Desert: MapTiles > entry 1 couldn't be applied: the map has no tile at Buildings (6, 51). To add a tile, the SetTilesheet and SetIndex fields must be set. |
10:41:18 | DEBUG | Item extensions 项目扩展 | Loaded 0 item data. |
10:41:18 | DEBUG | Item extensions 项目扩展 | Loaded 14 eating animations. |
10:41:18 | DEBUG | Item extensions 项目扩展 | Loaded 0 mineshaft terrain features. |
10:41:18 | DEBUG | Item extensions 项目扩展 | Loaded 2 mixed seeds data. |
10:41:18 | DEBUG | Item extensions 项目扩展 | Loaded 0 panning data. |
10:41:18 | DEBUG | Item extensions 项目扩展 | Loaded 0 custom train drops. |
10:41:19 | DEBUG | Predictor Breakable Container Patch 木桶 | Predictor Breakable Container Patch 木桶 Attached. |
10:41:19 | DEBUG | Predictor Crab Pot Patch 蟹笼 | Predictor Crab Pot Patch 蟹笼 Attached. |
10:41:19 | DEBUG | Predictor Dig Spot Patch 挖掘点 | Predictor Dig Spot Patch 挖掘点 Attached. |
10:41:19 | DEBUG | Predictor Fishing Patch 钓鱼 | Predictor Fishing Patch 钓鱼 Attached. |
10:41:19 | DEBUG | Predictor Garbage Can Patch 垃圾桶 | Predictor Garbage Can Patch 垃圾桶 Attached. |
10:41:19 | DEBUG | Predictor Geode Patch 晶球 | Predictor Geode Patch 晶球 Attached. |
10:41:19 | DEBUG | Predictor Mineable Patch 采矿 | Predictor Mineable Patch 采矿 Attached. |
10:41:19 | DEBUG | Predictor Minigames Patch 小游戏 | Predictor Minigames Patch 小游戏 Attached. |
10:41:19 | DEBUG | Predictor Panning Patch 淘金 | Predictor Panning Patch 淘金 Attached. |
10:41:19 | DEBUG | Predictor Seed Maker Patch 种子制造机 | Predictor Seed Maker Patch 种子制造机 Attached. |
10:41:19 | DEBUG | Predictor Spawned Patch 觅食 | Predictor Spawned Patch 觅食 Attached. |
10:41:19 | DEBUG | Predictor Tillable Patch 耕种 | Predictor Tillable Patch 耕种 Attached. |
10:41:19 | INFO | UI Info Suite 2 界面信息套件II | Setting up icon sheet |
10:41:19 | INFO | Wear More Rings 佩戴更多戒指 | Save loaded for 水. |
10:41:38 | DEBUG | Better Crafting 更好的制作 | [RecipeManager] Loaded 5 cooking categories and 6 crafting categories. |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7424 at StardewValley.Game1.UpdateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 10676 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4324 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:22 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:22 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:22 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | ERROR | game | An error occurred in the base update loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.Halt() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 7940 at StardewValley.Farmer.setMoving(Byte command) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6684 at StardewValley.Game1.<>c__DisplayClass978_0.<UpdateControlInput>b__0() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14760 at StardewValley.Game1.UpdateControlInput(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 14236 at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 4280 at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094 |
10:43:23 | ERROR | Fast Animations 快速动画 | This mod failed in the GameLoop.UpdateTicked event. Technical details: NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.FastAnimations.ModEntry.OnUpdateTicked(Object sender, UpdateTickedEventArgs e) in E:\source\_Stardew\Mods.Pathoschild\FastAnimations\ModEntry.cs:line 107 at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101 |
10:43:23 | ERROR | SMAPI | An error occurred in the game's draw loop: NullReferenceException: Object reference not set to an instance of an object. at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 6083 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.DrawReflectionViaMatrix() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 558 at DynamicReflections.Framework.Utilities.SpriteBatchToolkit.RenderWaterReflectionPlayerSprite() in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Utilities\SpriteBatchToolkit.cs:line 364 at DynamicReflections.Framework.Patches.Tiles.LayerPatch.DrawNormalPrefix(Layer __instance, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) in C:\Users\Floogen\Documents\GitHub Repos\DynamicReflections\DynamicReflections\Framework\Patches\xTile\LayerPatch.cs:line 101 at xTile.Layers.Layer.DrawNormal_PatchedBy<PeacefulEnd.DynamicReflections>(Layer this, IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom, Single sort_offset) at StardewValley.Game1.DrawWorld_PatchedBy<Nightlight>(Game1 this, GameTime time, RenderTarget2D target_screen) at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) |
10:43:23 | CRITICAL | SMAPI | The game crashed when drawing, and SMAPI was unable to recover the game. |
10:43:23 | ERROR | game | The game failed to launch: InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Nullable`1 transformMatrix) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 108 at StardewValley.Game1.renderScreenBuffer(RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16536 at StardewValley.Game1.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15416 at StardewValley.GameRunner.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 617 at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 932 at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 661 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 90 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481 at StardewModdingAPI.Framework.SCore.RunInteractively() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 315 |
10:43:23 | INFO | SMAPI | Game has ended. Press any key to exit. |